Architecting with VIPER — The paper of the View in a VIPER scene

I started to play with VIPER around 2 years ago. At first it was a little confusing what each element of that architecture was responsible for. And in fact distribute responsibilities is one of the main keys of VIPER. This post brings a little of my thoughts around the responsibilities of the View. Also, I decided to expose some practical questions, which means applying VIPER in…

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